![]() ![]() (i f Potential value is not 20, reload save to get back your scent time + Spinner that was used) Check with the Potential Reader if the recently caught Coromon has 20 Potential Value. As soon as the battle is done, send it to your Squad.Generally it is the safest move for catching anyways, so make sure your Leading Coromon has this equipped before even saving) Catch with Tactical Slam (if your Coromon level is too high that it'd kill otherwise with one move.Run around until you get 1 Wild Encounter and find a Potent OR Perfect Coromon ( if first encounter is not either, reload save to get back your scent time).Save your game as soon as possible afterwards.Drink Potent Scent near the Area where you want to farm for Perfects.You can truly maximize the value you get out of your Potent Scents further using these exact steps: ![]() If no Potential 20 or Perfect Coromon is caught by the time the Scent runs out, the player should reset without saving and try again. It is recommended for one to save their game, then use a Potent Scent, and catch any Potent. The most common method currently used involves the use of Potent Scents. Regardless of the method used, it is recommended to aim for Coromon with 20 Potential, as it 4 times more likely to obtain and can be upgraded using the Potentiflator where it is guaranteed to become Perfect. However the developers state that "Coromon with higher potential have a lower chance to potentiflate more than 1 Potential value." When a Coromon's potential is upgraded, the player may get a chance to spend new potential from missed unlocks. There is a chance that one can increase the value by more than 1. Using a Potentiflator will increase the value by a minimum of 1 (for instance from 5 to 6). The potential value of a Coromon can be raised with a Potentiflator at the upper floor of Donar Island's Trainer Hub for 2500. The potential of a Coromon can be read in-game by using the Potential Reader or Battle Reader which will display the potential in the Coromon's summary or stat tab. The Hard Resetinator will reset all Potential Points, including those that were randomly allocated before the Coromon was caught at a cost of 6000.įor a Potential Calculator, see Community Tools. The Soft Resetinator will reset all Potential Points the player has allocated, for a fee of 3500. Potential Points can be reset using the reset machines in Pawbury, on the second floor of the Trainer Hub. Up to 60 of these points can be invested into any of a Coromon's base stats for a flat bonus, except for SP which can only take up to 26. When a Coromon's experience points reach thresholds determined by its Potential Stat, it will "awaken its potential" and gain 3 Potential Points. ![]()
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